• Backend: Lead or co-led the creation of a half dozen new micro-services, including services for our chat, third party integrations, and our authentication systems.
  • Frontend: Heavily involved in web frontend development, from being on the team that re-wrote it in React in 2015, to regularly implementing features for it to this day. Parts of the code I wrote in 2015 is still in use today.
  • Feature Ownership: Lead the successful development of dozens of product features, personally implementing large parts of the backend and web frontend of those.
  • Enterprise Readiness: Regularly involved in incident response and resolution, including projects to resolve multiple core, time-sensitive issues.
San Francisco

Jan. 2015 - Aug. 2015,

May 2016 - Aug. 2016,

Sept. 2017 - now

Ruby, Go, Typescript, Javascript
Rails, React, Postgres, DynamoDB, Redis
  • Frontend: Developed the iOS frontend of a prototype poker app focusing on playing with friends, which eventually became an app called Pineapple Poker.
  • Frontend: Developed frontend features for a 3D racing game on Android, including an interactive map, and the movement/drifting animation for the cars using GLES 2.0.
  • Backend: Built and improved analytics tools on the metrics team in order for them to filter information faster and be able to see a user age breakdown for specific days.

May 2013 - Aug. 2013

Jan. 2014 - Aug. 2014

Objective C, Python, Javascript, Java
iOS, Django, Android, GLES 2.0
My website: a Haskell webapp running on top of lighttpd
  • Type Systems: Created a DSL using monads to programmatically compose HTML.
  • Web Fundamentals: Built without any web frameworks to better understand how other frameworks like Django and Rails work under the hood.


A command line to quickly search through shell history.
  • Iterative Design: Organically developed from a tiny `history | grep $@` script into a tool I use hundreds of times a day.
  • Always Improving: One of multiple tools I designed from the ground up to increase my productivity.


April 2016
A clone of the Xbox Live Arcade game Geometry Wars
  • Detail Oriented: Hundreds of thousands of particles/grid points are simulated on the GPU without slowdown. Basically a homemade GPGPU/Cuda system.
  • Juicy Design: Meticulously hand-tweaked music and animations to make the game feel satisfying to play.

Geometry Wars Clone

Sept. 2013 - Dec. 2013
  • Bamboo Bicycle: hand-built a bicycle frame out of bamboo with my girlfriend
  • CNC Machine: built a CNC Machine from 3d printed parts using designs on the web
  • Fermentation: experimenting with fermenting cucumbers (pickles) and honey (mead)
  • DIY WiFi Garage opener: ESP8266 controller with a relay and a laser-cut box
  • DIY Smart Lights: MITM attacked smart outlets + Kindle Fires as smart buttons

Other Projects

  • Bachelor of Computer Science
  • Graduated December 2017